![]() ![]() The genesis of the plot clearly started with the intriguing-sounding Moebius theory, which as mentioned suggests that famous historical people could reappear again. The game's designers occasionally subliminally sneak in opinions on Jane Jensen's writing Why, and why would anyone hire a ninja army (yes) to stop you? I have no idea, and both Jane Jensen and Phoenix Online clearly didn't have any good ones either. You're trying to find the future wife of a possible president for basically the entire game because they're similar to another famous couple from history. It is all, frankly, utter bilge and I'm actually struggling to remember anything exciting about it. This leads to a big conspiracy involving the Moebius theory that time repeats and people can reappear throughout history, which Malachi is good at spotting. Moebius follows Malachi Rector (and already I'm sighing), an antiques dealer and pompous prick who travels around the world and for some reason agrees to get involved in a murder investigation for a secret nonsense agency called FITA (we never find out what it stands for). I've now played the game to completion, and it's apparently not me that needs redemption. I thought I'd have a chance to redeem myself though as Gabriel Knight creator Jane Jensen is back with Kickstarted (yes, another one) adventure Moebius: Empire Rising, developed by Phoenix Online who made the okay Cognition series. Despite being fairly knowledgeable on all things adventure my views on that series were always coloured by the infamous cat hair moustache puzzle and I never really gave them a chance. Okay, I admit it, I've never played the Gabriel Knight series.
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